Sunrise City v0.7.2b Public is out!
by Sunrise Team
The flashback focusing on Holly and Miles is now available for everyone! You can now learn more about your two best friends đ
Note: The public version (v0.7.2b) contains all the gameplay and QoL improvements brought by the latest version of the game (v0.8.2a), but if you'd like to discover the full story released to date and unlock the bonus content, don't hesitate to subscribe to Patreon for access to the full version.
-Sunny & Zack
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Changelog (/!\ Spoilers)
General
- New personal story for Holly.
- Major optimization of game performance.
- Changed the starting day of the story from Saturday to Friday.
Personal stories
- Added a step in "Best Bros".
- Added a step in "Juicy Business".
- Changed the progression of Juicy Business, it is now possible to have both selfies of Rebecca without having to use the replay.
- Changed the text of some steps in various stories.
- Changed the text of step 1 of "Strong and Soft" when the step is not doable anymore.
- Added text to step 1 of "Miss Fix-it" when the step is not doable anymore.
- Changed the text/corrected some steps in various stories.
- Corrected a bug with the soup in âSweet Musicâ.
Backgrounds
- Various changes in the background for Holly's flashback.
- Corrected the position of some interactive elements.
- Corrected lighting effects applied to non-stationary elements in 3D backgrounds.
- Fixed a bug that prevented moving between backgrounds if Grimm followed the player in replay but the game was saved and exited before he left.
- Changed background rendering so that different effects could be applied to the sky and the distant background.
- Fixed a bug that changed the time of day in the warehouses when playing Lana.
- Fixed a bug that displayed an interaction cursor on elements when a background had not yet finished loading.
- Fixed a bug that caused teleporters to flicker between backgrounds when returning to a location you just left.
- Fixed another bug that prevented changing locations after talking to Zoey with Grimm.
Characters
- Added 99 2D poses for Holly, Miles, Rollo, Boone and Grimm.
- Switched Connor to 3D.
- Switched Kana to 3D.
- Added 138 new 3D poses for Kana, Kyle, Connor and Blake.
- Reworked the outlines and modeling of all 3D characters, to get back to a rendering closer to 2D.
- Reworked poses for all 3D characters except Connor.
- Reworked textures for Nova Minions A and B.
- Optimized character display by reducing the number of elements used to manage character rendering from 16 to 2.
- Improved the way character outlines are colored by the light of a location.
- Various touch-ups of poses.
Dialogues
- Added 2 cutscenes.
- Various text corrections (thank you everyone for your feedback).
- Fixed a bug that indicated a locked dialogue with Rollo when it was already validated.
- Added new placements for characters.
- Changed the way hints are displayed above the dialog window.
- Added conditions on dialogue lines that were activated without having seen the prerequisite dialogues.
Battle
- Reworked battle introductions.
- Added Killing Punch.
- Added a new enemy with 2 new skills.
- Fixed a bug if two fights are launched too fast one after the other.
- Fixed a bug that indicated that Clover's soup gave 5HP per turn.
- Fixed a bug that prevented the real name of an opponent from being applied once it had been revealed.
- Corrected texts that were not displayed in the selected language.
- Changed pop-ups when a blocking effect is active to no longer indicate that you are blocking when the opponent is not using an attack.
- Fixed a bug that allowed interaction with the background after a dialogue during battle.
Ability tree
- Added a new cluster and 6 new abilities.
- Rearranged the Power cluster (abilities have been moved but the links between them are still the same).
- Corrected the âA Good Beatingâ bonus, which was not giving the correct number of hit points.
- Corrected the âInner Sparkâ bonus, which did not give the bonus % to critical damage.
Interface
- Corrected an interface element that could cause a slowdown when opening the character name selection window.
- Updated the gallery with 3 illustrations and 1 scene.
Replay
- Added 2 new events.
- Fixed clues that were not displayed.
- Fixed a bug that changed the time of day in the save file in an unwanted way.
Sound
- Added new sound effects.
Save
- Fixed a bug that prevented some saves from being compatible between versions.
Optimization
- Implemented a system that loads/unloads from memory the elements needed to ensure the game runs smoothly.
- Improved scene loading via replay and gallery.
- Improved display of characters in a location to avoid the momentary display of a white square.
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